Mobile
Apps I have shipped to real devices, screen by screen.
100 LadrillosA cross-platform fintech app for fractional real-estate investing, built with React Native and Expo and shipped to both stores. The walkthrough runs from sign-in through the portfolio, the diversification analytics and the wallet.
React NativeExpo EASTypeScriptReanimatediOS & Android




























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LibronautaA native Android library app for browsing a university catalogue — cover, author and synopsis per title, with the reading shortcuts docked at the bottom.
KotlinJetpack ComposeAndroid

Game Development
Prototypes, the art that went into them, and the shaders underneath.
Games & prototypesPlayable builds and in-editor captures — a 2D sea adventure, a low-poly third-person prototype, a side-scrolling platformer, a space shooter and a planet-landing explorer.
UnityC#Godot2D & 3D









3D art & assetsLow-poly models built for those prototypes: a tropical foliage set, and a family of floating islands modelled as reusable level pieces.
BlenderLow polyModelling






ShadersVisual shader graphs wired by hand — moon phases driven per node group, and a vertex-plus-fragment graph built out of raw maths nodes.
Shader GraphVertex & fragmentMaths



Tools & Libraries
Smaller things built to make the bigger things easier.
Editors & librariesA desktop sprite previewer written to check animations outside the engine, and a small C library for vector maths.
Desktop GUICTooling


Certificates
Competitions entered and courses finished along the way.
Awards & coursesTwo from Infomatrix 2024, where a project of mine took bronze at the regional stage, plus a couple of courses worth keeping.



